![]() ![]() Combat also allowed several different options, such as thrust or bash, depending on the weapon selected.Ĭlockwise from upper left: conversation with a dead wizard the party in combat with Night Gaunts sample character view screen trading with an Amazon merchant. There are multiple skills divided into several categories, and magic is divided into six schools. The player can choose from eleven races and fourteen professions. The character creation and level-up process was more detailed than in previous releases. It was also one of the few games in the Wizardry series that would not allow characters to be imported from previous games. The game was mouse-driven and ran with EGA graphics. This was the first game in the series to feature full color graphics. ![]() ![]() and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Famicom in Japan in 1995 by ASCII.Īlthough based upon previous games in the series, David Bradley completely rewrote the system for this release. It was developed by Sir-Tech Software, Inc. It was the first in the trilogy surrounding the Dark Savant, which was followed by Wizardry VII: Crusaders of the Dark Savant and Wizardry 8. Wizardry VI: Bane of the Cosmic Forge (originally known as Wizardry: Bane of the Cosmic Forge) is the 6th title in the Wizardry series of role-playing video games. ![]()
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